ISSN : 2621-4008 (online) | 2621-3990 (print) DOI Prefix : 10.21274 by Crossref Editor in Chief : Beni Asyhar Publisher : UIN Sayyid Ali Rahmatullah Tulungagung in Colaboration with ADMAPETA-PTKIN, Indonesia Citation Analysis : Google Scholar | DOAJ | Garuda | Moraref Accreditation : SINTA 3 | 79/E/KPT/2023 Jurnal Tadris Matematika is a scientific publication in mathematics education and learning including: (1) mathematical thinking process, (2) mathematics models, media, and teaching materials development, (3) pedagogical content knowledge, (4) mathematics theoretical study and learning practice, (5) mathematics learning evaluation, and (6) the integration of mathematics and Islamic value. This journal is published twice a year, June and November.
Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung
Jurnal Tadris Matematika (p-ISSN: 2621-3990, e-ISSN: 2621-4008) by http://ejournal.uinsatu.ac.id/index.php/jtm is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
Pengaruh Model Pembelajaran Role-playing dengan Permainan Tradisional Pasaran terhadap Kemampuan Pemahaman Konsep Matematis Siswa Tunagrahita Ringan pada Materi Aritmatika Sosial
One of the prerequisites that students must meet in learning is the ability to understand mathematical concepts. The average score of mild mental retardation students on the initial test was only 44.04, which is considered low. This is because mild mental retardation students have poor memory, limited cognitive abilities, and the learning model used is not suitable for their characteristics. Therefore, this research is important to find alternative learning models that are more suitable for the characteristics of mild mental retardation students, through a role-playing model with traditional market games that provide concrete and enjoyable learning experiences. The purpose of this study is to examine the classical mastery of mathematical concept understanding of mild mental retardation students and to compare the effectiveness between the role-playing model with traditional market games and the direct learning model. This study used a quantitative method with a post-test only control design and a quasi-experimental approach, involving students from SMPLB in Magelang City. The results of the study indicate that the mathematical concept comprehension abilities of mild mental retardation students taught using the direct learning model have not yet reached classical mastery, while mild mental retardation students taught using the role-playing learning model with traditional market games have achieved classical mastery. Furthermore, the role-playing learning model with traditional market games is more effective in improving the mathematical concept comprehension of mild mental retardation students compared to the direct learning model.
Mathematical Concept Understanding Ability
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Transformasi Pembelajaran Matematis: Pengaruh TGT dan Game Edukasi Baamboozle terhadap Kemampuan Pemecahan Masalah Siswa
This study aims to determine the effect of the TGT learning model assisted by the Baamboozle educational game on students' mathematical problem-solving abilities. This type of research is a pre-experimental study with a one-group pretest-posttest design involving 31 students of class VIIIC MTs Al-Ihsan Kalikejambon Tembelang Jombang. Data were collected through tests and observations, then analyzed using the Shapiro-Wilk normality test and the Paired Sample t-test with the help of IBM SPSS Statistics. The results showed that the data were normally distributed (pretest sig. 0.082; posttest sig. 0.171 > 0.05) and there was a significant difference between the pretest and posttest scores with a significance value of 0.000 < 0.05. From the results of the study using the Team Games Tournament (TGT) learning model, the highest score was 95 and the lowest score was 70. There was also a significant increase in the average before and after treatment with an average value of 54.23 in the pretest to 83.16 in the posttest. Thus, the results of this study indicate that the use of the TGT learning model assisted by the Baamboozle educational game can improve students' ability to solve mathematical problems on the Pythagorean theorem material at class of VIIIC MTs Al-Ihsan.
Persepsi Siswa terhadap Penggunaan Media Manipulatif Papan M3 (Mean, Median, Modus) dalam Pembelajaran Matematika di Kelas X
Students’ understanding of statistical concepts, particularly measures of central tendency (mean, median, and mode), remains relatively low due to abstract instructional approaches. This study aims to examine students’ perceptions of the use of the M3 Board (Mean, Median, Mode) as a manipulative learning medium and to analyze its contribution to facilitating conceptual understanding in statistics learning for Grade 10 mathematics. This research employed a descriptive qualitative approach and was conducted on May 6, 2025, at MAN 3 Jombang, involving 46 students from class X-6 who had participated in learning activities using the M3 Board. Data were collected through semi-structured interviews with four students selected using purposive sampling. Data analysis was carried out through data reduction, data display, and conclusion drawing, while data validity was ensured through technique triangulation. The results indicate that students had positive perceptions of the M3 Board, which was considered easy to use, visually engaging, and effective in helping students understand the concepts of mean, median, and mode more concretely. The medium was also perceived to enhance students’ conceptual understanding, imagination, and active participation in learning. However, this study was limited to one class and qualitative interview data; therefore, further research is recommended to examine the effectiveness of the M3 Board quantitatively and to apply it at other educational levels or in different subject areas.
Analysis of the Application of the M-Apos Learning Model to the Improvement of Prospective Teachers’ Computational Thinking Skills
This study aims to analyze the effectiveness of the M-APOS learning model (a modification of Action, Process, Object, and Schema) in improving the computational thinking skills of prospective mathematics teachers. The study employed a mixed-methods approach with an explanatory sequential design that combines quantitative and qualitative data. The research subjects consisted of 44 third-semester students divided into an experimental group (n = 22) and a control group (n = 22). The research instruments included an essay-based computational thinking test, learning activity observation sheets, and interview guidelines. Quantitative data were analyzed using a t-test and Cohen’s d effect size calculation, while qualitative data were analyzed thematically to strengthen the quantitative findings. The results indicate that the M-APOS model significantly improves students’ computational thinking skills, as shown by a Cohen’s d value of 1.57, which represents a very large effect. In addition, observation results show a consistent increase in students’ learning activities, particularly in the indicators of decomposition, pattern recognition, abstraction, and algorithmic thinking. High levels of learning activity support concept internalization through the Action–Process–Object–Schema stages. These findings confirm that the M-APOS model has a substantial impact on students’ computational thinking skills.
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Penerapan Teori Respon Butir dalam Pengembangan Instrumen Literasi Matematis Elemen Bilangan Kelas X
The urgency of mathematical literacy measurement tools for number elements is crucial for designing appropriate learning, but the available instruments are not yet standardized. This study aims to develop a mathematical literacy test instrument for number elements for 10th grade students, analyzed using the PCM item response theory model. The research used the Research and Development (R&D) method with test development procedures: overall plan, content definition, test specifications, item development, test design and assembly, test production, test administration, scoring test responses, cut scores, and test score reports. All items were content-valid with Aiken value >0.80. The eight items were construct-valid with SLF ≥0.45 and construct-reliable with CR of 0.75. The items difficulty is in the good category with b value in the interval -2<b<2. There were 2 items with ideal ICC plots and six items with non-ideal ICC plots. The information function shows that the test instrument provides the best and most accurate information for respondents with abilities slightly above average. Item fit analysis shows that there are seven fit items and one unfit item. Person fit analysis shows that 82 of the 195 respondents were detected as not fitting or deviating from the response pattern.
Pengembangan Lembar Kerja Peserta Didik Berbasis Ethno-RME Batik Turonggo Yakso untuk Memfasilitasi Kemampuan Berpikir Geometri di Kelas Inklusi
Students often experience difficulties in learning geometry due to underdeveloped geometric thinking skills, particularly in understanding the properties of geometric figures and spatial relationships. This challenge is more pronounced in inclusive classrooms, especially for slow-learner students who require more structured and contextual learning support. Therefore, teaching materials that effectively facilitate the development of geometric thinking skills are needed. This study aims to develop an ethno–Realistic Mathematics Education (ethno-RME)–based student worksheet (LKPD) incorporating Turonggo Yakso batik in the topic of geometric transformations that is valid and practical for facilitating students’ geometric thinking skills in inclusive classrooms. This study employed a Research and Development (R&D) approach using the ADDIE development model. The research subjects were students in an inclusive class at MTs Ma’arif NU Malang City, including slow-learner students. A one-group pre-test–post-test design was used. Data were collected through observation, interviews, and questionnaires and analyzed using descriptive quantitative and qualitative methods. The results indicate that the developed LKPD is highly valid, with an average validity score of 87.83%, and highly practical, with an average practicality score of 91.44%. Furthermore, the LKPD effectively facilitated students’ geometric thinking skills, as indicated by an N-Gain score of 0.65, categorized as moderate.
Rethinking the Relationship: Analyzing the Lack of Association Between Number Sense and Metacognitive Awareness in Madrasah Ibtidaiyah Students
This study aims to re-examine the relationship between metacognitive awareness and students’ number sense in Madrasah Ibtidaiyah (MI) on Bangka Island, Indonesia. Although previous studies in general education contexts have shown that higher metacognitive awareness supports stronger number sense, empirical evidence in Islamic elementary schools remains limited, particularly where mathematics instruction tends to emphasize procedural rather than reflective learning. Addressing this gap provides insights into how MI pedagogical characteristics influence students’ cognitive and metacognitive engagement in numeracy. This study employed a quantitative approach with a descriptive correlational design. Data were collected from 256 fifth-grade MI students using a number sense test and a teacher-reported metacognitive awareness questionnaire. The results showed that students’ number sense performance was generally low. Statistical analysis indicated no significant relationship between metacognitive awareness and number sense achievement (p = 0.459, R² = 0.002), suggesting that metacognitive awareness may not directly contribute to number sense development in the MI context. This finding implies that students’ metacognitive processes are not optimally activated during mathematics learning due to instructional practices that limit self-monitoring and strategic thinking. Therefore, mathematics instruction in madrasah settings should integrate explicit metacognitive strategy training, such as planning, self-questioning, and reflection, to strengthen both metacognitive awareness and number sense.
Pengembangan Video Animasi “BELAMATIKA” Berbantuan Aplikasi Canva untuk Meningkatkan Kemampuan Penalaran Matematis Siswa
Middle school students, specifically students in grade 8 at Ihsanul Fikri Junior High School, continue to have comparatively low reasoning thinking skills. This is a result of students' unfamiliarity with problems involving mathematical thinking abilities. Additionally, teachers have not used media innovation as a learning aid in the classroom. This study aims to determine the level of validity, practicality, and effectiveness of the animated video media “Belamatika” to improve the mathematical reasoning ability of junior high school students on the material of linear equations. This study uses the 4D development model from Thiagarajan with data collection techniques in the form of questionnaires, interviews, initial tests, and observations. The results of the study stated that the animated video “Belamatika” assisted by the Canva application meets the valid aspect with a percentage of 83.48% included in the very valid category. Based on the results of the practicality analysis, a percentage of 91.30% was obtained with a very practical category. The effectiveness analysis obtained an N-Gain score of 0.350 with a moderate category. This information shows that the animated video “Belamatika” assisted by the Canva application meets the requirements of being valid, practical, and effective for use in mathematics learning in the classroom. The media developed has also been empirically tested that the animated video “Belamatika” is able to improve students' mathematical reasoning abilities.
Pengembangan Media Pembelajaran Matematika dengan Menggunakan Pop-up Book Jaring-jaring Bangun Ruang
Geometry materials require visual ability to understand abstract objects, while students in elementary school are still in the concrete operational stage, so they need to understand concepts on real objects. The abstractness of geometry at the elementary school level can be overcome by using pop-up book media. The main objective of this research is to develop mathematics learning media by using pop-up book nets of building spaces. The ADDIE development model was used in this study. Based on the validity test conducted by material experts and media experts, this media falls into the valid category. To see the effectiveness of the props obtained from the results of observations and interviews. Meanwhile, the practicality aspect is seen by evaluating the practicality by teachers and students. According to this assessment, the teacher assigned a score of 54 to the practicality value, while students averaged 60. Both scores obtained are in the practical category. Therefore, the learning media learning pop-up book nets of spaces developed is valid, effective, and practical. Teachers can use this teaching aid as an alternative to encourage engaging learning and improve student understanding, especially in elementary school geometry.
Peningkatan Keterampilan Berpikir Kritis dalam Matematika Sekolah Menengah melalui Discovery Learning Berbantuan LKPD
This research is motivated by the results of observations that indicate that the critical thinking skills of students at SMAN 2 Yogyakarta still need to be improved. This is seen during learning practices, where they are still fixated on the formulas they have memorized to solve problems, so that not many students can provide further explanations about solving the problem. On the other hand, the pretest results also show that the average value of students' critical thinking skills is still very low, namely 30.76% with 1 student having high critical thinking skills and 33 others still classified as low and very low. Therefore, this Classroom Action Research (CAR) is a study that aims to improve critical skills in high school mathematics through discovery learning assisted by LKPD. This research was conducted in two cycles, each cycle consisting of four stages: planning, implementation, observation, and reflection. The results of the study show an increase in critical thinking skills from cycle I to cycle II. In cycle I, the average percentage of students' critical thinking skills reached 73.64% (medium category), while in cycle II, it increased to 80.72% (high category). Thus, this classroom action research succeeded in achieving the expected goal, namely, improving critical thinking skills in secondary school mathematics through the application of the Discovery Learning model assisted by LKPD
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Miskonsepsi Siswa dalam Menyelesaikan Masalah Pecahan berdasarkan Tingkat Keyakinan Siswa
This study aims to describe students’ misconceptions in solving fraction problems based on their level of belief. The research method employed is qualitative, with a descriptive research approach. Subjects were selected students who experienced misconceptions in solving problems. The results of examining students’ answers showed that out of 27 students, 18 did not know the concept, and 9 had misconceptions. Selected 5 students who experienced misconceptions as subjects to ensure data variation due to similarities in the answers or responses given. The misconceptions made by the subjects include: 1) Generalization misconception occurred because the subjects made mistakes in explaining the meaning of numerator and denominator of fractions and mistakes in applying the concept of addition and substructions of fractions; 2) Calculation misconception occurred because the subject made mistakes in calculating fractions and mistakes in simplifying fractions; 3) Notation misconception occurred because the subject made mistakes in using operation symbols and mistakes in writing numbers; 4) Language misconception occurred because the subject made mistakes in converting information into mathematical language. To overcome this problem, teachers are advised to provide a deeper conceptual understanding and practice problems regularly to improve students' understanding.
Analisis Kemampuan Penalaran Matematis Siswa Kelas VIII dalam Menyelesaikan Soal AKM Pola Bilangan Serupa PISA
Mathematical reasoning is an essential competency assessed in the Asesmen Kompetensi Minimum (AKM) and PISA because it supports students in understanding and solving problems. However, studies have shown that Indonesian students’ mathematical reasoning ability is not optimal. This study employs a qualitative descriptive approach using a phenomenological framework to describe the mathematical reasoning abilities of grade VIII students in solving AKM problems related to number patterns, similar to those found in PISA, with data analysis conducted using Miles and Huberman's method. The research instruments were researchers, AKM problems of number patterns similar to PISA, and interview guidelines. Subjects were taken from each level of reasoning ability, namely the extending, consolidating, developing, beginning, and not evident levels. The results showed that students at the extended level can connect number patterns with the area of flat shapes, write patterns, use two methods, create new ideas, and show generalizations. Consolidating students are able to connect number patterns with the area of ​​flat shapes, to write properties, to find differences in patterns, to conclude, to use two methods, and to show examples of counterexamples of conjectures. Developing students can expand patterns, convert images, prove conjectures, and identify differences in patterns, but are not yet able to draw conclusions. Beginning students cannot write conjectures and patterns, make errors in writing, using, and converting units, and perform calculations. Students at the not evident level cannot convert images, are not aware of the relationship between number patterns and the area of ​​flat shapes, as well as rows and columns, and cannot make conjectures about number patterns.
Pengembangan E-LKPD Interaktif Berbasis Liveworksheets dalam Pembelajaran Berdiferensiasi pada Materi Limas Fase D
This study aims to develop an interactive e-worksheet (E-LKPD) based on Liveworksheets for differentiated learning on the topic of pyramids (limas) in Phase D that is valid, practical, and effective in improving student learning outcomes. The research employed a development method using the ADDIE model, involving eighth-grade students as subjects. Instruments used include validity, practicality, and effectiveness instruments, with data collected through questionnaires and learning outcome tests. The developed product consists of three E-LKPDs tailored to students’ readiness levels: developing, proficient, and highly proficient. Validation results show an average score of 3.81 out of 4, categorized as very valid. Practicality was measured through teacher and student responses, yielding an average of 76.26%, which falls into the practical category. Effectiveness was assessed based on the learning test results, showing a mastery level of 89%, indicating that the E-LKPD is effective for classroom use. This study is essential due to the growing need for interactive learning materials that accommodate differences in student learning abilities, particularly within the current differentiated learning framework. Moreover, the use of digital tools like Liveworksheets remains underutilized, especially in mathematics topics such as pyramids. This E-LKPD is expected to make learning more engaging and tailored to individual needs, and serve as a foundation for future development of more innovative digital learning materials.
electronics interactive students’ worksheets (E-LKPD)
Komunikasi Matematis: Profil Siswa dalam Menyelesaikan Masalah Kontekstual Secara Kolaboratif
The development of the 21st century demands that students not only have the ability to think critically and creatively, but also communication skills, especially in mathematics learning. However, various studies show that students still have difficulty communicating their mathematical ideas, both verbally and in writing, especially when working in groups and facing contextual problems. The purpose of this study is to describe the mathematical communication profile of students in solving contextual problems collaboratively reviewed based on high, medium, and low self-efficacy. A qualitative approach with an exploratory research type is used in this study. The subject of the study is a student of class XI MAN 2 Malang. The research data were obtained through the results of the Contextual Problem Solving Task (TPMK) and interviews. Data analysis was carried out by the triangulation method. The results showed that students with high self-efficacy tended to communicate their mathematical ideas orally. Students with self-efficacy showed balanced verbal and written communication but were less consistent in explaining mathematical models and operations, while students with low self-efficacy were more dominant in written communication.
How Self-regulated Learning and Motivation Affect Mathematics Outcomes of Students Living in Boarding Schools and at Home
This study aims to analyze the effects of self-regulated learning and learning motivation on mathematics learning outcomes among students residing in boarding schools and at home. The study used a quantitative approach with a survey method. The sample consisted of 90 students of Madrasah Aliyah in Yogyakarta, which was taken using a purposive sampling technique, with 45 students living in boarding schools and 45 students living at home. The research instruments included questionnaires to measure self-regulated learning and learning motivation, as well as midterm assessment test results to evaluate mathematics learning outcomes. The data were analyzed using multiple linear regression. The results showed that self-regulated learning and learning motivation had an influence of 7.9% on the learning outcomes of students living in boarding schools and 8.5% on students living at home. Learners at home exhibited a stronger positive relationship between learning motivation and learning outcomes compared to learners in boarding schools. Learning motivation, especially intrinsic ones, is an important factor in supporting learners' learning outcomes at home, while the structured environment in boarding schools tends to make other factors, such as teaching methods and facilities, more dominant.
Pengembangan Video Animasi Melalui CapCut Berbasis Model Pembelajaran Metakognisi Kolaboratif pada Konten Fenomena Pertumbuhan untuk Meningkatkan Literasi Matematika
The research was conducted to improve mathematical literacy skills in the content of the growth phenomenon in class VIII C MTs Miftahul Huda through the development of learning videos based on the collaborative metacognition learning model assisted by CapCut. The research method used is the Research and Development Plomp model through three phases, namely preliminary analysis, prototyping, and assessment. Preliminary analysis produces the need for packaging mathematics learning that can invite students to understand mathematics material easily and solve contextual problems appropriately, so that students' mathematical literacy skills can be improved. Prototyping is carried out by designing a learning video that contains a video opening, problem presentation, problem solving, mathematical concept discovery, and video closing. The assessment was carried out by means of feasibility tests, practicality tests, and learning video effectiveness tests. The results of the video feasibility test from media experts were 0.97 and material experts were 0.97 which stated that they were very valid (feasible). Students rated the videos as very easy to use, useful, engaging, and encouraged metacognitive (practical) activities. Students' mathematical literacy increased in the medium category after using learning videos based on the collaborative metacognition learning model. Students need to get used to building mathematical concepts through contextual problem-solving even though their application takes a relatively long time. On this basis, advanced researchers need to consider the advantages of online learning that provide students with learning flexibility in building their mathematical understanding.
Hambatan Guru dalam Pengajuan Soal Literasi Matematika Bertema Word Problem
Teachers play a crucial role in developing students' mathematical literacy skills. One way teachers can assess their mathematical literacy skills is by how they pose questions with a word problem theme. Word problem questions are mathematical problems that occur in everyday life and are presented in narrative form. However, in reality, mathematics teachers often give questions in the form of mathematical symbols. This study aims to explore the obstacles experienced by teachers in compiling word problem mathematical literacy questions and their solutions. The method used is descriptive qualitative, with data collection techniques using tests and interviews. The data is then analyzed with the stages of reduction, data presentation, and conclusion. The subjects in this study were teachers from seven different schools in Jombang Regency. The results of the study showed that the obstacles for teachers in submitting mathematical literacy questions were: difficulty in developing interesting and relevant questions to real life, difficulty in developing HOTS questions, lack of evaluation in the process of compiling mathematical literacy questions, time constraints, lack of familiarity with interactive technology and lack of training in compiling mathematical literacy questions. The solutions offered: providing mathematical literacy training through discussions and workshops, encouraging teachers to collaborate and share question ideas with other teachers, and providing relevant technology training.
Pengembangan Media Pembelajaran Matematika Integrasi Keislaman Berbasis Digital untuk Mendukung Implementasi Kurikulum Merdeka dan Profil Pelajar Pancasila
The lack of mathematics learning media used and the lack of students' understanding of the sequence and series material often result in students having difficulty solving problems in the material. In mathematics learning, students not only obtain cognitive values, but also affective values ​​that can support the implementation of the Independent Curriculum and the Pancasila Student Profile, one of which is the first dimension. This study aims to develop digital-based Islamic-integrated mathematics learning media that can make it easier for students to understand the material, namely in the form of learning videos developed using Powtoon on the sequence and series material for class X. This study is a Research and Development (RnD) study with the ADDIE development model consisting of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection instruments in this study were in the form of field note sheets, validation sheets, and questionnaire sheets. The Islamic-integrated mathematics learning video obtained validation results from media experts of 85.71%, material experts of 85.42%, integration experts of 78.125%, and language experts of 85.71%. In addition, the percentage of practicality from teachers was 92%, from small group trials it was 83.75%, and from large group trials it was 78.63%. Based on the questionnaire given, students became more knowledgeable about sequences and series.
MATHMART: Media Pembelajaran Matematika Digital Bermodel PBL Berpendekatan STEM untuk Pemenuhan Tuntutan Pendidikan Abad 21
The 21st century demands that education implement student-centered learning, involve technology, and present learning that stimulates 4C abilities (critical thinking, creative thinking, collaboration, and communication). However, mathematics learning in formal education has not been able to meet the existing demands. Many the mathematics learning in formal education has not honed students' 4C abilities. As a solution, researchers took the initiative to develop MATHMART learning media that contain the material of the Two-Variable Linear Equation System (SPLDV) for grade VIII SMP/MTs students. Unlike other learning media, MATHMART has integrated the STEM approach and the Problem-Based Learning (PBL) model in its development. The type of research is Research and Development with the 4D model (Define, Design, Develop, Disseminate). The results of this study are an average percentage of validation at the development stage by media experts of 80.5% and material experts of 86%, both of which are categorized as very valid with slight revisions. After the revision, a practicality test was conducted on 22 students at Mifathussa'adah Middle School in Kudus, and an average percentage of the practicality questionnaire was 85%, with a convenient category. MATHMART learning media helps students better understand SPLDV material and develop students' 4C abilities. Thus, MATHMART learning media can be used to help educators and students in achieving the demands of the 21st century.
Pengembangan Instrumen Pengukuran Kedisiplinan Siswa
Measuring student discipline is crucial because it helps create an orderly and conducive learning environment and teaches responsibility and self-control. This study aims to develop an effective non-test instrument for measuring student discipline using Exploratory Factor Analysis (EFA) and the Partial Credit Model (PCM) from Item Response Theory (IRT). The instrument was analyzed using EFA, which successfully identified five main factors corresponding to aspects of discipline: self-control, compliance (adherence to rules), concentration ability, strong determination, and responsibility. IRT analysis with the PCM model revealed that the items in the instrument had varying levels of difficulty and discrimination, with nine out of 15 items showing good discriminatory power. This instrument can provide accurate and reliable measurements of student discipline, assisting educators in identifying areas needing improvement and designing appropriate interventions to support character development. This study demonstrates that combining EFA and IRT PCM can produce a valid, reliable instrument with good discriminatory power.
Pengaruh Model Pembelajaran Search, Solve, Create, and Share (SSCS) terhadap Kemampuan Literasi Matematis Ditinjau dari Self-efficacy Siswa
Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Search, Solve, Create, and Share (SSCS) terhadap kemampuan literasi matematis ditinjau dari self-efficacy siswa. Penelitian ini menggunakan jenis quasi experimental bentuk nonequivalent posttest-only control group design. Sampel dalam penelitian ini yaitu kelas VIIB dan VIIE, dengan pemilihan sampel secara cluster ramdom sampling. Pengambilan data menggunakan instrumen tes dan non-tes, lembar observasi, pedoman wawancara serta angket validasi. Teknik analisa data dilakukan melalui analisa tahap awal dengan uji independent sample t-Test untuk mengetahui keseimbangan kemampuan awal siswa, serta tahap akhir dengan uji anava dua jalan dan uji pasca anava yaitu uji scheffe. Hasil dari penelitian ini yaitu: 1) Kemampuan literasi matematis siswa yang mendapatkan model pembelajaran SSCS lebih baik daripada siswa yang mendapatkan model pembelajaran langsung; 2) Terdapat perbedaan kemampuan literasi matematis antara siswa dengan self-efficacy tinggi, sedang, dan rendah 3) Tidak terdapat interaksi antara model pembelajaran dan self-efficacy terhadap kemampuan literasi matematis.
Pengembangan Alat Peraga Mathdoku 5x5 untuk Meningkatkan Kemampuan Logika Siswa
The aim of this research is to develop practical, valid and effective teaching aid to improve mathematical logic skills. The teaching aid developed is Mathdoku 5x5, which is a number puzzle game that is similar to Sudoku but also provides additional challenges so that players must use their counting skills. This research adopts the ADDIE development model which includes analysis, design, development, implementation and evaluation. Testing the validity of the teaching aids was carried out by involving experts at each stage of ADDIE, while testing the practicality and effectiveness of the teaching aids was carried out through trials on undergraduate to doctoral students and students. Data was collected through observation and interviews and analyzed descriptively. The research results show that Mathdoku 5x5 was successfully developed from the analysis to evaluation stages. The trial results showed that the test subjects could easily use this learning tool. These results show that this teaching aid is a practical tool. Furthermore, the use of Mathdoku 5x5 teaching aids has been proven to increase interest and ability in mathematical logic. This confirms that Mathdoku 5x5 can be classified as an effective teaching aid. Thus, it is concluded that Mathdoku 5x5 is a valid, practical, and effective teaching aid.
Pendekatan Teaching at the Right Level dalam Mengatasi Kesenjangan Pemahaman Matematika Peserta Didik
Mathematics is a fundamental compulsory subject in various fields of life and technology. However, many students consider mathematics difficult and boring, so many students have difficulty learning. This study aims to overcome the gap in mathematical understanding of class VII C students of SMP Negeri 1 Balung through the Teaching at the Right Level (TaRL) approach and the Problem Based Learning (PBL) learning model. The method used is Classroom Action Research (PTK) with two cycles. Each cycle involves the planning, implementation, observation, and reflection stages. This study was conducted on 31 students with statistical data presentation material. The results showed an increase in the average value from 79.4 in cycle I to 82.7 in cycle II. The increase in the lowest value from 54 to 67 indicated a reduction in the gap in understanding. In addition, the number of students who achieved completeness increased by 12.5%. The TaRL approach combined with PBL is effective in improving learning outcomes and reducing the gap in student abilities. However, this approach requires more preparation by teachers, including grouping students and creating learning materials that are appropriate to the level of student ability. TaRL can also be used to increase student interest, motivation, and learning activity.
Pemecahan Masalah: Studi Terkait Peran Jenis Kelamin pada Model Mental Mahasiswa
The purpose of this study is to describe the mental model of students in solving algebraic proof problems reviewed based on their gender. This study is a descriptive study. Data and data sources were obtained through problem-solving questionnaire instruments and subject interviews. The study was conducted at UIN Maulana Malik Ibrahim Malang. The subjects used were one male student and one female student with high GPAs. The validity of the data was tested using time triangulation. Data analysis refers to Miles Huberman's data analysis technique. The results of the study indicate that the mental model of male students in solving algebraic proof problems includes an implicational mental model and a functional mental model, while in terms of structure, the syllogistic decision making that occurs is invalid. While the mental model of female students in solving algebraic proof problems includes an implicational mental model, a functional mental model, and a structural mental model.
Pengaruh Model Pembelajaran Teams Games Tournament (TGT) Berbantuan Q-Cardsox terhadap Kemampuan Pemahaman Konsep Matematis Siswa Kelas VII
The low ability to understand mathematical concepts among SMPN 4 Magelang students is caused by the model and media used in learning. The purpose of this study is to analyze student learning completeness and determine which learning model is better between the Teams Games Tournament (TGT) model assisted by Q-Cardsox media and the direct learning model based on students' mathematical concept comprehension abilities. This research is a quantitative approach with a quasi-experimental type of research and uses a post-test only control group design. Samples were taken using the cluster random sampling technique, resulting in VII C as the experimental class and VII F as the control class, each consisting of 30 students. The research results show that the students' ability to understand mathematical concepts taught using the direct learning model did not achieve classical completeness. Meanwhile, those taught using the Teams Games Tournament (TGT) model assisted by Q-Cardsox achieved classical completeness. The ability to understand mathematical concepts of students taught with the Teams Games Tournament (TGT) model assisted by Q-Cardsox is better than the ability to understand concepts of students taught with the direct learning model.
Eksplorasi Translasi Representasi Matematis Mahasiswa dalam Penyelesaian Masalah Analisis Validitas Argumen
The ability to translate among mathematical representations is one of the 21st-century skills that students need to have. This ability is often challenging for students, especially in translating verbal to symbolic or visual forms. One of the materials that requires translation skills is argument validity analysis. This study aims to explore the mathematical translation process of students use in completing argument validity analysis. This study is a qualitative study with an exploratory approach. The subjects of the study were 3 Mathematics Education students who were selected through purposive sampling and analyzed in depth using Polya's problem-solving stages and Bosse's translation process. The results showed that the problem-solving process went hand in hand with mathematical translation activities. Subjects who carried out the mathematical translation process correctly and completely tended to solve problems better. Subjects made several mistakes in the translation process, including misinterpretation and implementation errors that resulted in inaccurate argument validity analysis. These findings indicate that mathematical translation skills are an important basis for solving argument validity analysis problems. Therefore, learning strategies that support the improvement of mathematical translation skills need to be developed to strengthen students' critical thinking skills in analyzing the validity of arguments at the higher education level.
Pengembangan METABUL (Media Tangkas Operasi Bilangan Bulat) untuk Melatih Kemampuan Berpikir Kreatif Siswa Kelas 7
Using manipulative media can help children who are having trouble learning mathematics. In addition to simplifying the learning process, this manipulative media helps pupils develop their capacity for original thought. Creative thinking abilities are crucial because it inspire students to try different approaches to addressing problems, promotes creativity, and raises their level of involvement in class activities. Despite the significance of creative thinking abilities, prior studies have shown that Indonesian students still need to improve their levels of these capabilities, particularly regarding integer operations. Thus, to fill this gap, this research developed Media Tangkas Operasi Bilangan Bulat (METABUL). This media used the ADDIE paradigm in research and development (R&D) to stimulate students' capacity for creative thinking. Interview guidelines, learning media validation questionnaires, and teacher and student response questionnaires are the data collection instruments used in this research. The research participants were six class VII junior high school students in Malang City with three validators (one practitioner and two experts). Research findings show that developing METABUL manipulative media has a high level of validity of 93.17% and a good response from teachers at 86% and students at 87.41%.
Kemampuan Metaphorical Thinking dalam Menyelesaikan Soal HOTS SPLDV ditinjau Tipe Gaya Belajar
This research aims to analyze students' metaphorical thinking abilities in solving HOTS questions on SPLDV material in terms of auditory, visual, and kinesthetic learning styles. This type of research is descriptive with a qualitative approach. The results of the research show that: 1) the metaphorical thinking abilities of auditory-type students are capable and good at the connect, relate, and explore stages. The transform and analyze stages were quite good. This can be seen from the condition of students who still experience doubts in explaining and make mistakes in solving problems. Students are not yet able to perform well at the experience stage; 2) the metaphorical thinking ability of visual-type students is capable and good at the relate and explore stages. The connect, analyze, and transform stages were quite good. This can be seen from the condition of students who still have not written down complete information and make mistakes in solving problems. Students are not yet able to perform well at the experience stage; 3) the metaphorical thinking ability of kinesthetic type students is capable and good at the relate and transform stages. The connect, explore, and analyze stages were quite good. This can be seen from the condition of students who still experience doubts in explaining and make mistakes in solving problems. Kinesthetic-type students can do quite well at the experience stage.
Lapisan Pemahaman Matematis Pirie-Kieren dan Pencapaiannya Melalui Scaffolding: Studi Kasus Pemecahan Masalah Sistem Persamaan Linear Dua Variabel (SPLDV) Siswa SMP
This research aims to uncover layers of students' mathematical understanding and provide scaffolding to achieve all layers of Pirie-Kieren's mathematical understanding. This study is qualitative research with a multiple case study design. The research subjects are categorized into three types: (1) S1A and S1B are students who write structured problem-solving steps and their answers are correct, (2) S2A and S2B are students who write structured problem-solving steps but make mistakes in some steps resulting incorrect answers, and (3) S3A and S3B are students who write unstructured problem-solving steps but their answers are correct. Two subjects are chosen from each category to generate saturated data. The results of this research indicate that (1) S1A and S1B experience folding back to the inner layers, then systematically reach all layers of mathematical understanding after scaffolding, (2) S2A and S2B reach certain outer layers of mathematical understanding after scaffolding, (3) S3A and S3B reach certain inner layers of mathematical understanding after scaffolding. This research found that each subject reaches all layers of Pirie-Kieren's mathematical understanding after scaffolding through three methods: (1) providing prompting questions, (2) providing problem-solving examples, and (3) providing constructive feedback on subject answers. The teacher’s understanding of students' Pirie-Kieren mathematical understanding layers can be used to improve learning.
layers of student's mathematical understanding
Pengaruh Model Pembelajaran Kooperatif Tipe Double Loop Problem Solving terhadap Kemampuan Penalaran Adaptif dan Disposisi Matematis pada Materi Trigonometri
This study was motivated by the low quality of education in Indonesia based on the results of PISA 2018, the implementation of the 2013 Curriculum which did not follow the use of appropriate learning models, as well as the low adaptive mathematical reasoning abilities and mathematical disposition of students. This research aims to determine the influence of the Double Loop Problem-Solving cooperative learning model on the adaptive reasoning abilities and mathematical disposition of class X students at SMA Negeri 1 Karangan on Trigonometry material. This research was conducted using a quantitative approach with a Quasi-Experimental research type and a Nonequivalent Posttest-Only Control Group Design. As for sampling, non-probability sampling was used with the Purposive Sampling technique with class X MIPA 3, totaling 35 students, as the experimental class and X MIPA 4, totaling 36 students, as the control class. Data collection techniques using tests, questionnaires, and documentation. The data analysis technique in this research uses the Manova test. The research results show that there is a significant influence due to the application of the Double Loop problem-solving cooperative learning model on students' adaptive reasoning abilities and mathematical disposition.
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