Abstract
This study aims to determine the effect of the TGT learning model assisted by the Baamboozle educational game on students' mathematical problem-solving abilities. This type of research is a pre-experimental study with a one-group pretest-posttest design involving 31 students of class VIIIC MTs Al-Ihsan Kalikejambon Tembelang Jombang. Data were collected through tests and observations, then analyzed using the Shapiro-Wilk normality test and the Paired Sample t-test with the help of IBM SPSS Statistics. The results showed that the data were normally distributed (pretest sig. 0.082; posttest sig. 0.171 > 0.05) and there was a significant difference between the pretest and posttest scores with a significance value of 0.000 < 0.05. From the results of the study using the Team Games Tournament (TGT) learning model, the highest score was 95 and the lowest score was 70. There was also a significant increase in the average before and after treatment with an average value of 54.23 in the pretest to 83.16 in the posttest. Thus, the results of this study indicate that the use of the TGT learning model assisted by the Baamboozle educational game can improve students' ability to solve mathematical problems on the Pythagorean theorem material at class of VIIIC MTs Al-Ihsan.
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